Oculus Rift Sensor Review – All The Facts About update or degradation?

On May 21, 2019, they began shipping the new PCVR headset from Oculus (Facebook), which bears the name rift sensor and costs $ 399. What can the letter S mean in this name? Superior Is this headset really superior to its predecessor Oculus Rift? We believe it that instead of the letter S went to this gadget from the word Simplified – simplified, why? Let me try to justify the detailed oculus rift sensor review.

What is Oculus Rift?

Oculus Rift is glasses or rather virtual reality headsets that are called to revolutionize the technology market in fields such as video games, medicine, design, cinema, etc.

Remember that virtual reality (VR) is to create a world of Virtual Reality News by the computer in which users have the feeling of being immersed in that world really, being able to interact with that world, and with the objects it contains.

You put your glasses on your head, and suddenly, you find yourself in a virtual world that seems realistic. You can run, fight, fly, and do things that did not experience before.

The Oculus Rift is really a set of virtual reality lenses that work with your computer or mobile device.

The feeling of immersion within the game is huge, because of its great viewing angle. It is ideal for immersing yourself in virtual worlds. Thanks in part to the sensors they possess and that can detect the movements of the user’s head. Also, they are also very comfortable glasses, an aspect that should not be forgotten when we have to have them a lot of time in the head. For example, in long video game sessions. They weigh only 380 grams.

Its creators want to launch the final version of the original, redesigned, and high-definition Rift to the market for the PC and consoles market, while another model will will the mobile devices market, lighter, and that will make use of the processor of phones and tablets. We can even use them with the Smartphone!

But … Why do not we see how the feeling with these glasses is? Well here we leave you a video testing the Oculus Rift headset:

How Oculus Rift Glasses Work

The team is a virtual reality system where the headset is a system that fits the player’s head and works as a monitor and control. Users, when moving their heads, control the character that appears on the screen, and it seems as if they were in the virtual world of the game. It connects oculus rift to a computer, where most of the processing of the images that appear in front of them is generated.

Also, it generates the 3D effect using a small 7-inch OLED screen, and a lens system that produces an almost perfect illusion. It is a very different system from the cinema or 3D television.

The Oculus Rift creates a stereoscopic 3D vision with excellent depth, scale and parallax. Unlike 3D TVs or in a movie, vision is achieved by presenting unique and parallel images for each eye. This is the way your eyes perceive images in the real world, creating a unique and much more natural and comfortable experience.

Oculus rift sensor review – Simplified setup

The good old Oculus Rift (no longer available for purchase) was famous for its confusing installation. For its standard operation, 2 external infrared USB cameras were needed, and for a full-fledged experiment, we must connect a third sensor. Hundreds of users shared their lifehacks online to install sensors for the game.

Simplified setup – Oculus rift sensor

The whole saga was supplemented by not transparent equipment settings – sometimes the application on the computer asked to rotate the sensor 10 degrees clockwise, and then deploy it to its original place – and everything started to work.

They abolished earlier tracking using external USB sensors in favor of Inside-Out tracking (called Insight) using five cameras on the headset itself. No more external additional devices, but only a VR headset, the cable of which needs to be connected to one USB and one DP port.

Oculus rift sensor – Simplified setup

Rift sensor controllers are very similar to the good old Touch, but we now turn the rings up. Exactly the same controllers are used in the Oculus Quest standalone headset, so you can use one set of controllers if you purchase both sets. Oculus Touch still holds the bar number 1 for virtual reality controllers (written before Valve Index and Pimax Sword).

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Simplified design – Oculus rift sensor review

They developed the Oculus Rift Sensor in partnership with Lenovo. We can see immediately this on the brand-name Halo strap, with which it mounts the headset on the head.

Oculus rift – Simplified design

We can find a similar amount on the Lenovo Explorer headset or, for example, on the Playstation VR. They change the size using the wheel on the back of the head and using the button on the bottom of the headset; you can move the lenses away from the face to accommodate glasses or carefully adjust the set to the shape of the head.

Simplified design – Oculus rift

Most users find this method of attachment more comfortable than Rift. Although the mass of such mount is greater, all it now holds the weight on the forehead and neck, so the headset no longer puts pressure on the face.

However, with introducing the Halo Strap, the ability to tilt the headset up or down to catch the sharpness area of ​​the sweetspot lens disappears, which can be a critical disadvantage for people with a certain head shape.

Rift S also got rid of the physical IPD (interpupillary distance) configuration for its design features. Although this parameter can be changed using the built-in software, some people (if their eyes are set very close together or vice versa) may not do this, so it’s best to check it first hand before buying (it’s easiest to do this now, for example, on Playstation VR).

And the last drawback of such a strap is the inability to lean your head (for example, if you want to reclaim to watch a movie) since the rear wheel of the mount will abut and cause discomfort.

Oculus rift sensor review – Simplified Immersion

The presence of five cameras on the Rift Sensor allows you to transfer a stereoscopic picture of the real world around the user to the headset displays. This simplifies not only the setting of the game zone but also the safety control during the game.

The image from the cameras can be displayed on the screens using the button on the controller, which simplifies interaction with the outside world during the VR session – if you need, for example, take a coffee mug from the table, address the person in the room or move the furniture to the side.

Simplified Immersion of Oculus rift sensor

Optics – Oculus rift sensor review

Inside the Oculus Rift Sensor, there is one LCD panel, which gives a high packing density of sub-pixels and a sharper picture compared to OLED on Oculus Quest or Oculus Rift. These are not the clearest and most contrasting displays on the market, but reading texts will be easier than on the original rift.

Another feature worth paying attention to is the refresh rate. It is 80 Hz instead of 90 Hz on other first-generation headsets. Rather, the decrease is associated with the desire to lower the system requirements for computers.

80 FPS should enclose the vast majority of users from seasickness that occurs in virtual reality at frame rates below 72 FPS, but if you plan to play highly dynamic games, do not rush to the choice and be sure to try a new headset on yourself before buying Rift Sensor.

Black level is not so deep compared to OLED panels, and horror fans will notice it. But most will not even notice the difference. Therefore, if this factor may bother you, be sure to test the black level, for example, on the Oculus Go headset to see if the Oculus Rift Sensor is suitable for you. The

good news is that with new lenses, you can almost completely forget about the “god rays” reflections, which are so greatly annoyed in the original rift (see illustration below).

Optics VR

Oculus rift sensor review – Simplified sound

A very big difference from the original rift is the audio system of the new Rift Sensor. Now, these are the speakers built into the headset. These are no longer earphones, like their predecessor, but this is not the same solution as on Oculus Go and Oculus Quest headsets. Sound quality has undergone tangible negative changes, and the most affected low frequencies.

Of course, it is possible to connect your own headphones through 3.5 jack, but with Halo strap it not only turns immersion into VR into a two-stage process (first we put on a headset, then we take the headphones to the touch and pull them on, trying to hide the wires conveniently), but it also makes it practically impossible to use headphones with a rim over the head.

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Sound review of Oculus rift sensor

VR enthusiasts have already found a solution to this problem – you can buy Koss Porta Pro headphones and attach them using the printed on a 3D printer mount from the guys from Tested www.thingiverse.com/thing, but this does not cancel the fact that Rift Sensor lowered sound quality compared to its predecessor for the sake of simplicity.

Tracking – Oculus rift sensor review

Despite concerns, tracking Insight with Oculus cameras turned out to be much better than Windows Mixed Reality sets and sometimes, even better than the original Rift. The tracking area of ​​the controllers is not only higher than the viewing angle but thanks to information from IMU sensors, the Oculus Touch can even cover blind spots sometimes.

Situations may arise in which Insight tracking loses – these are sports games (for example, Echo Arena or The Climb), where hands are often far beyond visibility, but the situation is far from critical, and players can learn to bypass blind situations zones.

Summary of the features of the Oculus rift sensor

  • Resolution of 800 x 1,280 pixels in each eye and a viewing angle of 100º per eye.
  • Connects via HDMI, USB, and DVI cable to computers.
  • It tracks each subtle movement of the head in real-time creating a natural and intuitive experience. The field of vision is over 90 degrees horizontal and 110 degrees diagonal.
  • Accelerometers, magnetometers, and 3-axis gyroscope.
  • The screen has a size of 5.6 inches.
  • Thanks to an external camera, the Oculus now perceives the movement of your entire body. You can learn to get closer to the control panels, or step aside to look towards a corner.

How much does the Oculus Rift sensor cost?

The estimated starting price is about 350 dollars. Oculus Rift has two versions, a developer version, and later will have the consumer version, also called Oculus Rift 2.0.

Now that the company has been bought by Facebook, they will go on sale at cost. Below we talk about this.

Google has released VR glasses for the mobile phone called Google Cardboard, using only your Smartphone, cardboard, a magnet, two lenses, and an elastic band. Here you can see them:

EYE the case is that they work, and it may surprise you that with this price, you have Virtual Reality at your fingertips. If you want to try them, we leave you the link to buy the whole Kit for around $ 5.00. Google Cardboard For the Smartphone.

At the moment, there are a few apps that allow you to exploit the possibilities of the Cardboard, but the most important is the one that Google launched as an official and is called “Cardboard.”

But let’s keep talking about the Oculus Rift.

What are the applications of the Oculus Rift Sensor?

They have a great field of application, although the one that is expected to be more commercialized is in the world of video games.

Video games

The first thing is that game designers adapt their video games to the oculus rift glasses. There are already adaptable games, here we leave you a small list: Minecraft, slender, Left 4 Dead, Half-Life 2, Portal 2, Skyrim, Mirror’s Edge and many simulator games such as roller coaster, falls, flight, etc.


Patients who have some type of trauma can now face their fears in a much more realistic way.

Another application is for patients who have had surgery and require prostheses. Now they can practice using virtual prosthetics.

On the surgeon’s head and recording all the steps of the operation with Oculus Rift, it plays in streaming. The result is that the student gets an experience very close to the surgeon’s vision without even being present in the same room. Innovation for learning is another of its uses.


Production designers can test their designs virtually, and architects view works even before construction begins.

There is Technology that will mix the virtual universe through Rift with the Hydra spatial recognition system to create a 3D design tool that allows us to create objects with our own hands.

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It is already being used in education, especially for children with autism and other disabilities, seeing how they behave under certain circumstances in a much more real way.

All they can give if the oculus rift will depend on the program developers and the use they can give it. Surely many more applications adapted to this new technology will appear.

History of the Oculus Rift Sensor

Palmer Luckey designed the glasses, developing it when he founded the company Oculus VR.

When Luckey was 18 years old, crazy about video games and VR (virtual reality). He made his own VR project from the exploded view of some of the many devices he had been storing throughout his short life, giving place to the first version of the product we know today as Oculus Rift, stereoscopic glasses from a 7-inch LCD screen.

It connected the screen to a computer on which software ran capable of changing the output of the graphics card by dividing the screen in two so that inside the glasses, each eye perceived a slightly different image.

But the project really began to take shape when Luckey met John Carmack, legendary video game programmer, and father of the mythical DOOM 2. Carmack immediately became interested in Luckey’s invention and asked him to sell him one of the first units.

Carmack did not take long to change his DOOM 3 game, adapting it to the characteristics of the glasses and taking him through programmer fairs and player events, causing the astonishment of all the places where he taught the “invention” of VR.

Seeing success, Luckey set up a crowdfunding company on the Kickstarter.com portal. The money began to rain to get the $ 250,000 he deemed necessary to give the final push to his invention. This is how Oculus VR was born, which is what they called the company. In less than 4 hours, 100% had already been reached !!! He got 2.5 million dollars.

The company has continued to grow and has already placed over 17,000 units of the first version of its development kit.

Acquisition of Oculus VR by Facebook

On March 26, 2014, Facebook announced the purchase of Oculus VR for the astronomical figure of 2,000 million dollars, of which Luckey pockets 400 in cash and the rest as shares of the company.

This purchase angered many of the partners who contributed money in crowdfunding, even asking for the return of their money or the distribution of the benefits got from the sale to Facebook.

The good thing about this sale is that Facebook would have decided that the sale price of such virtual reality glasses was the same as the cost price. Also, the Facebook owner would have proposed to get a turnover for his first Oculus Rift of one million units.

Project Morfeo the Oculus Rift Sensor Competitor

Sony, with its Morpheus Project, will integrate VR glasses with the PlayStation 4 so you can experience the experience of virtual reality.

Supposedly it should surpass the Oculus since according to, they say the sensors of the headset can transfer to the console the corporal temperature, the pulse, the perspiration, the cerebral waves, and the cerebral blood pulse. Sony also wants to add eye movement.

Conclusion of Oculus Rift Sensor reviews

Oculus Rift Sensor is definitely not Oculus Rift 2.0. And maybe not Oculus Rift 1.5. Seth has many controversial qualities unlikely to convince owners of first-generation headsets to transfer to a novelty from Facebook.

The competition in the PCVR device market is becoming too tight (we see the Valve Index, HP Reverb, Pimax 5K +, HTC Vive Pro Eye, Samsung Odyssey +). And it is possible that Oculus just stop fighting for an audience of owners of first-wave VR headsets.

Instead, they created a headset to engage a new audience – as simple, comfortable, and user-friendly as possible. This is very good for the virtual reality ecosystem for “casual” users, but not enough for an upgrade.

Finally, we hope that now you know some important facts after reading through this oculus rift sensor review post on TechPages. Also, share your opinion on the Oculus Rift Sensor VR with us.

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